Apty
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AptyRead My Courses screen
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AptyRead is an AI reading tutor that helps kids aged 5–10 read, write and speak English with Apty, a friendly AI buddy.

Children aged 5–10 learn to read by listening, repeating and trying — yet most reading apps expect them to read the instructions first. And parents can’t easily tell whether screen time is turning into real progress.

English · Level 1I am Learning Letters146 lessonsJoin course ▶
Lesson Completed
Time2:25Rewards40
Apty saysFantastic! You’re so good at this!
EducationAI TutoriOS & Android
AptyRead My Courses screen on a phone
The Challenge

How might we make learning to read feel
clear, achievable, and rewarding?

1

Learning is cumulative

Early literacy is a cumulative process. Children must master foundational skills before they can confidently move on to more complex reading — so the interface must simplify the experience without oversimplifying the learning.
2

Parents need visibility

Parents need to understand what their children are learning, where they are in the journey and how to support them — without becoming full-time instructors.
3

The real challenge

Not simply to make the app visually engaging, but to design an experience that supports learning progression, learner confidence and parent trust.
Product Strategy

Progress over engagement.

Rather than treating engagement as the primary measure of success, the design direction prioritises meaningful learning progress.

NOW · Trace the letter S↓NEXT · Say the word
1

Learning clarity

Make the current task, learning objective and next step immediately understandable.
Letters
Sounds
Words
Reading
2

Structured progression

Organise content around prerequisite skills so that advancement feels logical rather than arbitrary.
Daily limit · 2 lessonsNyha · 80% of Level 1
3

Parent confidence

Make learning progress and parental controls accessible without disrupting the child’s experience.

Project Goals

1

Voice-first learning

Kids listen, repeat and trace. The app records and responds, so pre-readers never get stuck on written instructions.
2

A tutor, not a textbook

An AI tutor and Apty the mascot guide every step, cheer each win and offer a retry on mistakes.
3

Progress kids can feel

Stars, rewards, badges and certificates turn every short lesson into a small win.
4

Parents stay in control

One PIN-protected parent mode for progress, screen-time limits, courses and payments.
Understanding the Users

Two users, one learning model.

Early-reader children and the parents behind them. Their needs below are initial hypotheses to validate — not findings from documented interviews.

Child learner — learns by doing: needs clear instructions and minimal cognitive overload, benefits from predictable interactions and immediate feedback, and needs to feel safe making mistakes and repeating activities.
Parent or caregiver — wants proof it works: needs confidence in the learning method, wants to understand progression without interpreting complex educational data, and needs a practical way to manage practice time and support consistency.

Design implication: the child-facing experience and the parent-facing controls serve different purposes. They are connected through the same learning model, but they should never compete for attention on the same screen.

Information Architecture

One clear path through every lesson.

Learning is organised around a clear progression. Each lesson supports a specific skill, and the next step emerges naturally from completion.

01Learning homeCurrent level · Continue learning
02Lesson introductionSet expectations and explain the task
03Guided practiceListen · Speak · WriteListenSpeakWrite
04Completion & feedbackReinforce learning and give the next step
05ProgressionContinue, practise again or review progress

Design Process

Five stages took AptyRead from a lesson idea to finished screens. Each one answered a single question and produced something the next stage could build on.

01Learning flow
02Structure
03Character & voice
04UI design
05Refinement

Low Fidelity Design

For low fidelity, we shaped each screen with simple blocks, mapped the interactions without distraction and checked the navigation before moving into visuals.

Wireframes: Who's learning, My Courses, Level 1, Classroom, My Progress

Wireframes re-drawn from the final screens to show structure.

Turning Wireframes Into Wow Moments

What began as simple layouts grew into bright, character-led screens with Apty, the AI tutor and rewards that make young learners want to come back.

High fidelity screens: profile picker, course library, lesson list, AI tutor lesson, streaks and stats
Key Design Decisions

Four decisions that shaped the experience.

Each decision traces back to the strategy: clarity for the child, visible progression, and a parent area that never interrupts learning.

01 Reduce cognitive load — keep the primary learning action visually dominant. Rationale: young learners should spend their attention on the learning task, not on understanding the interface.
02 Make progression visible — present the learning journey as a sequence of achievable steps. Rationale: visible progression helps children orient themselves and gives parents a clearer understanding of the programme structure.
03 Connect instruction with practice — keep demonstrations and practice within a coherent lesson flow. Rationale: consistent interaction patterns reduce the effort needed to move between learning activities.
04 Separate parent controls from learning — place settings, practice limits and progress in a distinct, PIN-protected parent area. Rationale: this preserves the child’s focus while giving caregivers appropriate oversight.
Design System & Accessibility

Built to scale across letters, levels and learners.

A scalable learning product needs more than a consistent visual style. Its system must support repeated lesson patterns, multiple levels, accessibility and future content.

1

Interaction consistency

Reuse patterns for audio playback, answering, practising and completing lessons.
2

Visual hierarchy

Prioritise the learning instruction and primary action over supporting information.
3

Accessible feedback

Use text, icons and clear states alongside colour to communicate progress.
4

Touch usability

Design controls with young users’ motor skills in mind.
5

Content scalability

Build reusable components that fit different letters, words, exercises and lesson states.

STATES WITHOUT RELYING ON COLOUR

✓Completed
2Current
🔒Upcoming
Validation & Measurement

Define success before claiming it.

How the design will be evaluated, set out before any claim that it improved outcomes.

Evaluation areaWhat to measure
LearnabilityCan a child start and complete a lesson with minimal assistance?
Task successCan the learner perform the required activity correctly?
ProgressionWhere do learners repeat, pause or abandon lessons?
Parent experienceCan parents find progress and manage practice settings?
AccessibilityCan users understand instructions, feedback and controls?

Next step: usability testing with children and caregivers, using age-appropriate research methods and parental consent. Baseline and post-design measurements would then show whether the experience improves usability and supports learning.

Impact

Evidence, not assumptions.

Success will be judged on evidence from real use. These are the measures the design is set up to move:

↑

Lesson completion rate

To be measured
↓

Navigation errors and requests for help

To be measured
↑

Successful completion of key learning tasks

To be measured
↑

Parent understanding of learning progress

To be measured
↓

Lesson abandonment

To be measured
!

Results: to be added from analytics, usability tests or stakeholder feedback. No numerical improvements have been assumed.

Reflection

Simplicity with educational depth.

Designing for early literacy means balancing simplicity with educational depth. The most important question is not how to make every lesson more entertaining, but how to make each learning step understandable, purposeful and achievable.

The broader lesson: educational UX should be evaluated through both usability and learning outcomes. A clear interface is valuable, but its real contribution is helping learners engage with the content and move forward with confidence.

Learning that feels like play.

AptyRead turns reading practice into a short, voice-led adventure for children — and gives parents a clear, calm view of the progress behind it.

Thank you